using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TrailManager : MonoBehaviour
{
    public PipeFlow mPipeFlow;
    void Start()
    {
        mPipeFlow.Flow(FlowEndEvent);
    }

    void FlowEndEvent()
    {
        Debug.Log("正在充电中！！！");
    }
    
}
